Taubman Homebrew
Myles Zhang Optimizes Architectural Models for Display Online
This workshop for designers is paired with an interactive history animation about the construction of Notre-Dame of Paris. You will learn how to create highly detailed but low-polygon-count models of any building you desire. These visually and geometrically complex models will have a small enough file size to load in your web browser. They can be viewed by clients, possible employers, and others online, with no need for them to download files or own specific software. Based on the content delivered in this six-part tutorial, you will be able to create similar models of any other building, real or proposed. You will be able to share these models online in a virtual reality format through Sketchfab.
Workshop Host: Myles Zhang, Taubman College PhD
This workshop for designers is paired with an interactive history animation about the construction of Notre-Dame of Paris. You will learn how to create highly detailed but low-polygon-count models of any building you desire. These visually and geometrically complex models will have a small enough file size to load in your web browser. They can be viewed by clients, possible employers, and others online, with no need for them to download files or own specific software. Based on the content delivered in this six-part tutorial, you will be able to create similar models of any other building, real or proposed. You will be able to share these models online in a virtual reality format through Sketchfab.
Workshop Host: Myles Zhang, Taubman College PhD
Kael Fineout Workflow Walkthrough
Kael Fineout hosts a p2p workshop sharing the workflow for creating render underlays and linework overlays using Rhino, Blender, and Illustrator.
Kael recommends three short intro tutorials to students who have little experience in Blender, Rhino and Illustrator before joining the workshop.
Blender - intro
Illustrator - intro
Rhino - intro
Workshop Host: Kael Fineout, Taubman College M.Arch
Kael Fineout hosts a p2p workshop sharing the workflow for creating render underlays and linework overlays using Rhino, Blender, and Illustrator.
Kael recommends three short intro tutorials to students who have little experience in Blender, Rhino and Illustrator before joining the workshop.
Blender - intro
Illustrator - intro
Rhino - intro
Workshop Host: Kael Fineout, Taubman College M.Arch
Rhino model to Unity Workflow Walkthrough & Shader Graph Material Creation
This tutorial is designed to help you integrate your Rhino models into Unity and bring them to life. In this video, you will learn how to:
Workshop Host: Chang Chu, Taubman College M.Arch
This tutorial is designed to help you integrate your Rhino models into Unity and bring them to life. In this video, you will learn how to:
- Import your Rhino model into Unity
- Familiarize yourself with the Unity interface
- Use the Shader Graph tool to create custom materials for your model
- Export a video output from Unity for presentation and demonstration purposes.
Workshop Host: Chang Chu, Taubman College M.Arch
altArch
altArch is founded by a Taubman alumn, offering an alternative perspective on all things architecture and design.
Design-related videos are crafted and uploaded weekly for architecture students, architecture professionals, designers, creative thinkers, friends, and family.
altArch is founded by a Taubman alumn, offering an alternative perspective on all things architecture and design.
Design-related videos are crafted and uploaded weekly for architecture students, architecture professionals, designers, creative thinkers, friends, and family.