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	<title>Source Material</title>
	<link>https://sourcematerial.online</link>
	<description>Source Material</description>
	<pubDate>Mon, 13 Feb 2023 19:04:54 +0000</pubDate>
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	<language>en</language>
	
		
	<item>
		<title>Taubman Homebrew</title>
				
		<link>https://sourcematerial.online/Taubman-Homebrew-2</link>

		<pubDate>Tue, 19 Oct 2021 02:57:34 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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		<description>
	Taubman Homebrew
</description>
		
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	<item>
		<title>Kael Fineout Workflow Walkthrough</title>
				
		<link>https://sourcematerial.online/Kael-Fineout-Workflow-Walkthrough</link>

		<pubDate>Fri, 12 Nov 2021 15:33:34 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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		<description>&#60;img width="2880" height="1800" width_o="2880" height_o="1800" data-src="https://freight.cargo.site/t/original/i/2ccd33cb9b28aef77a779dfbdb721dac103f9c10a6c16f315d8a0e546327fcb1/Screen-Shot-2022-01-18-at-10.10.21-AM.png" data-mid="130613618" border="0"  src="https://freight.cargo.site/w/1000/i/2ccd33cb9b28aef77a779dfbdb721dac103f9c10a6c16f315d8a0e546327fcb1/Screen-Shot-2022-01-18-at-10.10.21-AM.png" /&#62;





	Myles Zhang Optimizes Architectural Models for Display Online
This workshop for designers is paired with an interactive history animation about the construction of Notre-Dame of Paris. You will learn how to create highly detailed but low-polygon-count models of any building you desire. These visually and geometrically complex models will have a small enough file size to load in your web browser. They can be viewed by clients, possible employers, and others online, with no need for them to download files or own specific software. Based on the content delivered in this six-part tutorial, you will be able to create similar models of any other building, real or proposed. You will be able to share these models online in a virtual reality format through Sketchfab.

Workshop Host: Myles Zhang, Taubman College PhD


	






	Kael Fineout Workflow Walkthrough





Kael Fineout hosts a p2p workshop sharing the 

workflow for creating render underlays and linework overlays using Rhino, Blender, and Illustrator.

Kael recommends three short intro tutorials to students who have little experience in Blender, Rhino and Illustrator before joining the workshop.

Blender - intro


Illustrator - intro

Rhino - intro

Workshop Host: 

Kael Fineout, Taubman College M.Arch
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	<item>
		<title>Unity Workshop</title>
				
		<link>https://sourcematerial.online/Unity-Workshop</link>

		<pubDate>Mon, 13 Feb 2023 19:04:54 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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	Rhino model to Unity Workflow Walkthrough &#38;amp; Shader Graph Material Creation







This tutorial is designed to help you integrate your Rhino models into Unity and bring them to life. In this video, you will learn how to:
Import your Rhino model into UnityFamiliarize yourself with the Unity interfaceUse the Shader Graph tool to create custom materials for your modelExport a video output from Unity for presentation and demonstration purposes.



Workshop Host: 

Chang Chu, Taubman College M.Arch
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	<item>
		<title>Ellis Wills-Begley Teaches You to Make a Book</title>
				
		<link>https://sourcematerial.online/Ellis-Wills-Begley-Teaches-You-to-Make-a-Book</link>

		<pubDate>Tue, 02 Nov 2021 00:25:55 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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		<description>
	

	






	Ellis Wills-Begley Teaches You to Make a Book

Ellis Wills-Begley hosts a p2p workshop. The videos walk you through the process of bookmaking, from digital design through physical fabrication.

Workshop Host: Ellis Wills-Begley, Taubman College M.Arch






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	<item>
		<title>altArch</title>
				
		<link>https://sourcematerial.online/altArch</link>

		<pubDate>Sun, 05 Dec 2021 21:54:22 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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		<description>
	

	

	altArch





altArch is founded by a Taubman alumn, 

offering an alternative perspective on all things architecture and design.
Design-related videos are crafted and uploaded weekly for architecture students, architecture professionals, designers, creative thinkers, friends, and family.
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	<item>
		<title>Channel Two</title>
				
		<link>https://sourcematerial.online/Channel-Two</link>

		<pubDate>Fri, 22 Oct 2021 13:14:46 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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		<description>
	



	








	

Taubman Workshop Online 
(Channel TWO):

&#60;img width="1600" height="960" width_o="1600" height_o="960" data-src="https://freight.cargo.site/t/original/i/977131439b8aa43d810a4cb73939d6e36c3e9c4600a3d8b0f90dc0352a03f411/channelTWO.jpg" data-mid="122347038" border="0"  src="https://freight.cargo.site/w/1000/i/977131439b8aa43d810a4cb73939d6e36c3e9c4600a3d8b0f90dc0352a03f411/channelTWO.jpg" /&#62;
A distributed framework for the creation of a student-audience generated design education content.&#38;nbsp; This project entailed three concepts: spatial analogs, affective &#38;amp; ideological education on-demand, and a distributed model of content generation. In the broadest strokes, the proposal employed students to make a series of short, lateral-learning videos over the summer, all resulting in a curated local web of connected information related to Taubman College (an educational experience).
Project team: Julia McMorrough (associate professor of practice in architecture), John McMorrough (associate professor of architecture), Megan Clevenger (M.Arch student), Alan Escareno (M.Arch student), Nick Garcia (M.Arch student), Tejashrii Shankarraman (M.Arch student), Shoshanna Sidell (M.Arch student), and Danrui Xiang (M.Arch student)


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	<item>
		<title>Plethora Project</title>
				
		<link>https://sourcematerial.online/Plethora-Project</link>

		<pubDate>Fri, 22 Oct 2021 13:16:16 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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		<description>
	



	




Data Visualization in Processing - Java Programming




Houdini - Intro to procedural modeling


Unity3D / Maya - Polyomino workflow



Unity3D - Javascript programming




Plethora Library [plibs] in Processing




Softimage - visual programming





Maya - Poly Modeling





	Plethora Project


&#60;img width="600" height="105" width_o="600" height_o="105" data-src="https://freight.cargo.site/t/original/i/d43d46f026c4d64fbef6596a7970f594f41f6c375255455e61b9b2c96f0e20f7/plethora_600.jpg" data-mid="122347289" border="0"  src="https://freight.cargo.site/w/600/i/d43d46f026c4d64fbef6596a7970f594f41f6c375255455e61b9b2c96f0e20f7/plethora_600.jpg" /&#62;


Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design.

Since 2011, the Plethora Project has been posting over 200 video tutorials on vimeo and youtube. The videos are a contribution to the community that provided many of the open source tools available to the public. The tutorials cover issues of programing and computational design issues in a diverse range of software and technique including Rhino, Maya, Houdini, Processing, etc.



Project founder: Jose Sanchez (Associate Professor of Architecture)


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	<item>
		<title>Generative Design Computing</title>
				
		<link>https://sourcematerial.online/Generative-Design-Computing</link>

		<pubDate>Mon, 01 Nov 2021 13:04:53 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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		<description>
	



	
Introduction to Rhinoceros 3D Modeling Series




Introduction to Rhinoceros Orthographic Drawing SeriesSwitching UV Direction of Surface
Online Course in Python/Rhinoscript

Python Coding in Grasshopper


Water Jet File PrepMaster Cam 2017 &#124; Custom 3D Toolpath






	Generative Design Computing


&#60;img width="660" height="156" width_o="660" height_o="156" data-src="https://freight.cargo.site/t/original/i/8c6adc9c934f68edae38423b5390b79c9526da83f6e7f0f0b69401b02c373a63/HEADING.gif" data-mid="123271992" border="0"  src="https://freight.cargo.site/w/660/i/8c6adc9c934f68edae38423b5390b79c9526da83f6e7f0f0b69401b02c373a63/HEADING.gif" /&#62;
Generative Design Computing.net is a site that focuses on the utilization of computers in the design and fabrication of architecture, objects, installations, experimental work, etc..



Project founder: Glenn Wilcox (Associate Professor of Architecture)


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	<item>
		<title>InDesign Intro</title>
				
		<link>https://sourcematerial.online/InDesign-Intro</link>

		<pubDate>Tue, 12 Oct 2021 12:33:27 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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		<description>
	ADOBE INDESIGN



	

is a desktop publishing and page layout designing software and used to create works such as posters, presentations, and portfolios

	

	InDesign Intro

	


	

The Complete Beginners Guide To Adobe InDesign.&#38;nbsp;
Video is split into chapters, including pages, texts and fonts, images, long text, exporting, sharing files, templates.







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	</item>
		
		
	<item>
		<title>InDesign workflow</title>
				
		<link>https://sourcematerial.online/InDesign-workflow</link>

		<pubDate>Tue, 12 Oct 2021 12:38:51 +0000</pubDate>

		<dc:creator>Source Material</dc:creator>

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		<description>
	

	Portfolio Workflow

	

	

Beginners Guide To Workflow of Portfolio in InDesign
Includes: Page Setup; guide to fonts and colours; inserting and linking files; image frame; align tool; page numbering

NOTE: this includes creators preferences on what to include in a portfolio.



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